Below you can find a list of links to the final Media Technology Projects from graduated students.
Master’s projects from 2019-2020 Strategic Media Development
- Mikael Ericsson Duffy: Popularizing Implants
- Hassan Taher: Digitalisation at Museums
- Kristina Cyra Bartl: Presenting Online News to Young Millennials
- Kitti Alexandra Fabian: Watch out for the 4th screen: Exploring user attitudes towards location-based advertisements on smartwatches
- Kim Harang: Design Learning Activities to Support Young Women’s Interest in Programming and Computational Thinking
- Angelos Rouchotas: Doing Digital Football Fandom: A study on the Digital Displacement of Fan Culture
- Alin-Marius Vlad: Expected and Unexpected practices on Tinder and Grindr
- Jonas Nygren: Print & Digital
Master’s projects from 2018-2019 Strategic Media Development
- Sebastian Öhman: Game mechanics, Roleplay, and Narrative – Critically learning values through games
- Emma Larsson: Leveling Up in Design – Using a Card Game To Support Design Maturity in Organizations
- Felix Kapolka: How I used a “Designathon” as a research method during my master thesis
- Melissa Kaivo: Supporting learning physical computing through design activities
- Ronnie Benjamin Skolnik: Exploring how augmented reality can contribute to engagement of teaching and learning at lower secondary schools
- Fanny Hammarlund: Social media marketing guidelines for NGOs to engage users on Instagram – A case study of the non-profit organization – Kompis Sverige
- Eveliina Parikka: Tracking the Footballing Self – An ethnography of the tensions between analogue and digital expertise in a football team’s self-tracking practices
- Juliana Dantas Silva: Aurora – A study on the guided meditation using immersive media
- Flavio Camardello: Clash
- Edgar Axelsson: Digital Tourism – Building Experience for Seichi
- Rasmus Juhlin: Sound Reading
- Shima Ghari: Towards Merging Digital Technology with Traditional Acting Methods